Showing posts with label Sega. Show all posts
Showing posts with label Sega. Show all posts

Friday, September 26, 2008

These Aren't the Fanboys You're Looking For

Rather than spend last Friday night drinking like a good, upstanding individual, I opted instead to go to a "video game pre-release event" at the artist-formerly-known-as-Sony Metreon in downtown San Francisco. Really, what the heck was I thinking.

Companies occasionally like to promote their upcoming games to rabid fans with these sort of events where a bunch of nerds obediently stand in line, hoping to get a chance to play an upcoming game, and otherwise demonstrate their fanboy resolve. I've never gone to one of these marketing-laden hype-fests, probably for good reason, but I figured that this particular game (made by We-Killed-Sonic Sega) was so obscure, that I might be the only one at the event. I was wrong, but only off by about 40 people.

I arrived about ten minutes late at the Sony Playstation store, saw a line, and got in it. I asked the person in front of me what the deal was, and he responded, enthusiastically, "I don’t know man, I just got here myself!" Fortunately, an unusually perky saleswoman showed up a couple minutes later to explain that I was in the correct line for the event, and that everyone in line would get the privilege of having something autographed by the game's producer (eh?). She then handed me a large stack of large "Sega" stickers (I still have no idea what I’m supposed to do with these) and vanished.

I waited for about 15 minutes as the line slowly shambled forward. Several people queued behind me, including a father-daughter pair (I suppose it was a family-friendly event). A quick look around verified that 90% of the people there were young Asian males in glasses, so I blended in well. Eventually, I got to the head of the line, where I could finally see what everyone was waiting for (apologies for the horrible picture).



Yes, I think that is some cosplay woman on the left. At least, it seemed like the employees at the store didn't know her. Maybe she came with the guy who was signing autographs, who was some producer I've never heard of. Maybe she just forced her way into the store with that plastic gun of hers.

Anyway, I got a signed game cover (for a game I cannot even purchase for another month or two) and a plastic grenade. Whoopee. Oh, and some raffle ticket for various items I did not win, or otherwise lacked the patience to hang around for three hours to find out if I won or not.

The evening was not a total loss, as I got to actually play the game for a bit, which was my actual objective. It was interesting, probably because it didn't have any references to hedgehogs, of any color. Also, I got the opportunity to roam around the Metreon for a bit, and found it more abandoned and lifeless than ever before, populated mostly by glum-looking security guards who, with subtle head-nods, convinced me to go about my business somewhere else.

Thursday, March 22, 2007

These Sneakers Made From Dolphin-Safe Materials

Marc Ecko, the “urban” fashion designer, produced a video game a short time ago. It’s called “Marc Ecko’s Getting Up: Contents Under Pressure”. As always, I’m not making this up.

In this game you are some sort of graffiti artist, tagging to make a statement against “the man”. I assume you get to wear ecko brand apparel while doing so.

Many years ago, and no relation to this game, Sega (here I go, picking on Sega again) made a game called “Ecco the Dolphin” in which you are a dolphin, swimming to make a statement against sharks, and other underwater hazards.

You can probably see what I’m about to do here. Yes, that’s right, imagine, if you would, an alternate reality where Sega decided to let Mark Ecko make the next Ecco the Dolphin game. I give you:

Mark Ecco the Dolphin Getting Wet: Contents Under Water

In this game, you are a street-smart, hip dolphin, decked out in a smart-looking ecko branded dolphin wetsuit, tagging submarines and off-shore oil drilling stations, to make a statement against war, pollution, and of course, “the man”.

Yes, I’m having a slow week.

Tuesday, March 13, 2007

Sonic: The Wonder Years


Sega, many years ago, decided to create a blue hedgehog as their flagship video game character. They named him “Sonic”. If all of this sounds new to you and you think I’m just making this up, you should probably stop reading now.

Many Sonic games have been created since then. Most fans of the series would say that the games have, surprisingly, gotten progressively worse, even as the technology behind them has improved. Part of this could be attributed to those now in charge of Sonic games at Sega not really fully understanding what made Sonic games enjoyable. Recent examples of this include their decision to introduce an “urban” gun-totting companion hedgehog named “Shadow”, and a general trend to include strange, elaborate, but terrible back-stories to each game.

The back-stories recently took a particularly bad turn in the recently released (and creatively named) “Sonic the Hedgehog” for the Xbox 360 and Playstation 3. I had the bad fortune to watch the short CG movie that the player is rewarded with upon completion of the game. This video is available on YouTube, but I will not link to it, because, well, trust me, I’m doing you a favor.

In this video, Sonic is apparently dead, or sleeping, surrounded by what appears to be regular, somewhat realistically rendered people. In some horrible Sleeping Beauty story gone wrong, a woman kisses Sonic and revives him with a flashy light show, and Sonic and Shadow go off to live with these humans, happily ever after. Or so it would appear. My description, however, does not do this short clip justice. I somehow managed to convince a co-worker to view this movie, and what follows is a chat-log captured as he watched the clip:

A: WTF. It’s like FF, except with Sonic instead of Aerith.
A: He’s dead, or something.
Me: yeah
A: Oh god, she’s GOING TO KISS HIM
Me: See, I warned you
A: She kissed him, and he turned into Super Saiyan Sonic
Me: ta-da
A: Have they gone totally mental at Sega?
Me: Yes, yes they have.

The thing is, Sonic, like many cute, mascot-like video game characters, really doesn’t need any sort of back-story. He’s a blue hedgehog who spins into a ball and likes to run really fast. There’s your back-story.