Friday, August 31, 2007

Roll to save vs "End of Month"

With the recent release (PDF) of the new "4th Edition", I’ve decided it’s time I came clean and admitted that I, like most nerds, was a teenage Dungeons and Dragons addict.

It all started innocently enough at, of all places, summer camp. One rainy day, instead of joining a group of kids playing poker for hard-earned candy, I decided to investigate a different group circled around a camp counselor, huddled in a dark corner.

“What are you guys doing?” I asked.
“We’re playing D&D,” some kid said, not looking in my direction.
“D and what now?” I said.

The counselor was leading a game that was more of a cheap D&D substitute (he had no dice or printed material, and was making it up as he went along, using characters and settings out of C. S. Lewis’ Dawn Treader for God’s sake!) but it was good enough. I was hooked.

I cut my teeth on the “Basic Edition”, and quickly moved on to the Advanced D&D ruleset. I started saving up lunch money to spend on the rather expensive printed modules and rulebooks. In time, I realized that I preferred being the “Dungeon Master” (DM) in a game, as opposed to being an actual player, which was convenient because none of my D&D-playing friends wanted to be DM. I think they were all trying to save money.

However, my enjoyment of being a DM soon started to wane. I blame my D&D-playing friends who liked to take liberties with the rules, and the fact that I was something of a pushover. An example of this might go something like this:

Me: “You come upon a sleeping red dragon on top of a pile of treasure.”
Friend: “I try to steal some treasure.”
Me: (rolls die) “Your attempt wakes the dragon!”
Friend: “Ah, come on! I don’t want to fight the dragon. That’s so boring. Can’t I just steal some treasure and go to the next room? Please? Please?”
Me: (rolls eyes) “Fine. You steal some treasure and go to the next room.”

Pretty soon I “retired” from the role as DM, but I kept buying modules. I actually enjoyed reading them, although I always came up with nagging logistical questions, like: “Why would there be a bunch of Orcs inside some non-descript room, just sitting there waiting for the players to stumble upon them? Wouldn’t they get hungry while waiting? What if they had to go to the bathroom?”

Eventually, the publishers of the D&D material introduced a new ruleset, and I realized that I was essentially a victim of a clever money-making scheme, so I stopped playing D&D altogether. I did keep my hefty collection of printed material, but recently sold the bulk of them off to random nerd collectors for a modest profit. However, in true nostalgic nerd fashion, I scanned most of them and have a CD of old AD&D modules on my shelf, waiting to be re-discovered.

Saturday, July 7, 2007

Meme or Me

The other afternoon I was watching the Mozy automated backup program on my computer run. Clearly, there wasn't any paint drying in the vicinity. During the backup process, a dialog popped up that gave the status of the backup, informing me that it was 20% done with cataloging the files, compressing them, and so on. At one point, it kindly informed me it was in the process of "reticulating splines".

This woke me out of my stupor. "Reticulating splines" sounded vaguely mathematical, but not really. What the heck did it mean? I looked it up. Turns out, it's a nonsense phrase possibly originated by the developers of SimCity 2000.

I'm pretty sure I played SimCity 2000 at some point. I might even have a CD for it lying around somewhere. But this was the first time I had seen this phrase. I was a new victim of "the missed nerd meme syndrome".

Thanks to the room filled with shouting people we call "the internet", nerd memes are coined with alarming speed. It's assumed that if you consider yourself a nerd worth your salt, you were virtually present for every meme created in the last 10 years. A co-worker recently had to shamefully admit that he had not heard of the phrase "All your base are belong to us". We were forced to revoke his geek card, although he can re-apply in 2-5 years.

So, it's with some remorse that I have to admit I have no prior knowledge of the whole "reticulating splines" movement. I will be turning myself in at the local nerd 502 office later today.

Saturday, June 23, 2007

E3 Exposed

The other day I realized that May was long past, but I hadn't gone to E3, a convention in LA also known as the Electronic Entertainment Expo. The reason for this, of course, is that E3 was officially canceled after the 2006 convention, saving me the cost of a cheap flight to LA, but also denying me the opportunity to wallow in the sheer ridiculousness that is E3.

E3 is (or rather, was) a yearly convention for video games. Yes, even video games have their own convention. Like many "trade-show" oriented conventions, the main event was the expo floor, where companies could peddle their wares. Except in this case, the wares were whatever video game titles were coming out soon, and the games weren't really sold at all, but rather, hyped with the marketing power of a thousand suns.

I had been going to E3 since 2002 or thereabouts, but I wasn't going to learn about new games. Being something of a video game connoisseur (or addict, take your pick) there was almost never anything revealed at the show that I didn't already know about. Rather, I went because I wanted to laugh out loud at the sheer over-the-top atmosphere that was E3.

E3 was always: 1) Incredibly loud (every booth was trying to drown out the sound from their neighbors), 2) Incredibly flashy (30+-foot high light shows, wrap-around projection TVs bigger than my apartment complex, random celebrities, fog machines for no good reason) and 3) Filled to capacity with slack-jawed nerds. Think of the main strip in Vegas, but instead of bright lights, gambling and strippers, you have bright lights, video game demonstrations and "booth babes" (who were often strippers making some extra cash on the side). Here's some example pictures I took of Nintendo's booth from two separate E3s:






In addition, there was always a special section of the LA convention center (Kentia Hall) reserved for smaller companies trying to get people interested in bizarre games and accessories that no one had ever heard of.

My personal favorite E3 was when I went as a member of the self-aggrandized gaming press. I was writing for a gaming website at the time, and thus was told to make appointments to talk to game producers and find out what they were doing. I waltzed to the front of a long line at one booth and was ushered inside an "invite-only" room where I was served drinks and snacks, sat on a comfy couch, and had a company representative walk me through their in-development games. At another booth, a company rep walked me around the booth, and abruptly kicked "regular nerds" out of the booth when they were in the way of something she was trying to show me. Ah, the halcyon days.

The problem, however, was that most companies really had very little to actually reveal, but tried very hard to over-hype what little they had. This was the real reason behind the eventual demise of the convention itself. In 2006, the committee behind the convention decided that the overall signal-to-noise ratio of the show was so skewed, that it would benefit mankind as a whole if E3 was just canceled. The committee has since announced a new show to be held in Santa Monica, but this is a "press-only" event of a much smaller scale. Likewise, other organizers have announced wanna-be E3 replacement shows, but for me at least, the party is over.

Which is a pity. Most conventions, even trade-show-based ones, cater to some sort of professional. E3 catered to nerds, plain and simple. 16-year-old backpack-wearing nerds who worked for minimum wage at Gamestop rubbed shoulders with people who worked on games for a living. Rarely have I seen the true nerd spirit celebrated so profoundly, and in spite of how pointless the show really was, I will miss it, just a little.

Sunday, June 17, 2007

I, Roomba

Several years ago, my sister's family bought my parents a Roomba. My Dad is something of a clean freak, so a little round robot made to clean the floor seemed like an appropriate gift.

The model my parents received was (at the time) one of the more high-end models. Unlike lower-end models, this Roomba had the ability to locate and return to a docking-station if it detected that it was running out of power. That's right folks, it had learned how to feed itself.

I think my parents were somewhat skeptical about the robot vacuum, but they gave it a chance, and it did do an effective job at removing daily dirt and dust around the house. Some time later, however, my father noticed an odd behavior in the little round automaton, and notified my mother about it.

"I think Oscar is getting lazy," my father said. They had named the Roomba 'Oscar' for some reason I still don't understand.
"Why do you say that?" my mother asked.
"I set him up in the bedroom room and close the door. 10 minutes later, I don't hear any noise from inside the room. I go back in and Oscar is sitting there in his little recharging station."

'Oscar', apparently, had learned an important lesson from us humans. The lesson of 'how to be a slacker'.

As it turns out, the roomba was actually having some sort of problem with its power connections, causing the battery to drain too quickly. An emergency "battery-transplant" was attempted, but this did not fix the problem, so my parents acquired a new Roomba instead, and 'Oscar' was retired. With extreme prejudice.

Well, not quite. 'Oscar' is now sitting in a box under my desk. Roombas have a "Serial Control Interface" (basically a serial port) that lets you reprogram it to work with different sensors, or program a new path-finding algorithm, etc. More info on this can be found here (pdf). At some point when I get some free time, I'm going to see what I can get the Roomba to do. Clearly, it will need to be something that demonstrates it has lost its slacker tendencies. Perhaps I'll start with having it do my taxes.

Monday, May 28, 2007

Cast Iron Forum

As a video game nerd, I often read various web sites devoted to games. You have to have a pretty strong stomach sometimes if you're reading these sort of sites. The writing quality is usually terrible, and the actual content, when you manage to dig through the noise, is along the lines of, "Nintendo releases exciting news that they have no news!" In part, I blame myself, since I used to write articles for such web sites. This is how deep the rabbit hole goes.

What's worse are the various public web forums. While the forums on IMDB.com may win the award (or at least be in the running) for most useless, immature drivel online, game-related forums aren't much better. They're usually populated by angry video game nerds, just waiting for someone to bad-mouth their favorite title.

Which is why I was pleasantly surprised, or at least amused, to recently find a thread on a gaming web forum I visit titled: Cast Iron Skillets. Some gamer nerd was asking his fellow nerds about what to do with a cast iron skillet he recently acquired. He asked:

"I have a filthy skillet and not sure what to do with it. I mean, its FILTHY."

The response on the forum was immediate. I was amazed at how knowledgeable (and passionate) some of these gaming nerds were about cast iron cookware. An example response:

"You IDIOT. The best thing about a skillet is that it gets better with each meal you cook. The skillet absorbs the flavors and powers of the food cooked within, and becomes something more. Something better. I own a skillet that's been passed down the family line since my great grandmother's time. It radiates with the flavor of a thousand dishes. It is one of my most prized possessions. A skillet should not be thrown out. A skillet should last forever. A skillet should be passed to your children."

Following the thread, the original poster decided to provide a picture of said "filthy" skillet. The rest of the forum posters were encouraging, in their own way:

"(Expletive deleted) YEAH that skillet is salvageable. Follow the cleaning instructions in this thread, get some damn Crisco, and fry some
(expletive deleted) chicken."

The thread actually went on for pages and pages, so I won't go into more details. But the entire experience opened my eyes to both the secret interests/knowledge of the angry video game forum poster, and, of course, the power of the cast iron skillet. So, the next time you find yourself holding a cast iron skillet and wondering what to make for dinner, remember the sage advice of the angry video game nerds -- warm up the oven, turn on the burner, and fry some (expletive deleted) chicken. And for God's sake, do not try and scrub it clean afterwards with soap!

Monday, May 21, 2007

This...is...Marble...Madness

When I was a teenager, I once visited an arcade (I think this might have been near Indiana University, of all places) that had a coin-op arcade machine called Marble Madness. The objective was simple -- roll a marble through a pseudo-3D maze using a large track-ball interface. It was great, and reminded me of the various pinball-like animations done for the Electric Company TV show years ago.

Later, I acquired the PC version (some would call this a "port", except it came out years later) of the same named game. It didn't have quite the same appeal on my Dad's monochrome Hercules graphics card PC-XT. The keyboard was the primary interface to control the rolling marble, which was hardly ideal. Nonetheless, I managed to find enjoyment in this. Exhibit A: Young Nerd with no life to speak of.

I accidentally stumbled across a secret level in the game, which according to Wikipedia is traditionally known as the "Water Maze", and was not available in the coin-op arcade version. It really was a strange accident. To uncover this level, you had to have the marble sitting in a particular location at a specific time. When this occured, part of the ground would slowly drop down, taking your marble to the fabled Water Maze. When I first witnessed this happen, I think I may have freaked out a little.

I could never beat the Water Maze, however. It was quite unforgiving. Any sort of mistake would immediately end the game, rather than the usual replacement of your lost marble with another. There's an archived write-up of the level here, complete with screenshots.

The write-up isn't entirely accurate, however. Based on my experiences, it is technically possible to get past the first screen without two players, at least on the PC version. If you rolled your marble onto the correct lily just so, it would take you to the entrance to the next part. I do admit, however, that once I got that far, I was stuck. I could never successfully take my marble down the elevator without instantly ending the game.

Apparently nothing particularly interesting happens if you did manage to finish the Water Maze, however, so I guess I didn't really miss out.

Saturday, May 5, 2007

Will Work for Free Vest

Long ago, at a company I used to work for, the head of Sales dropped by my cubicle one day, looking like he wanted a favor.

"Dan, I need a favor," he said.
"What?"
"I need you to come with me to a client site and give a presentation."

I didn't work for sales, and it's not like I had nothing to do already, so I was hesitant. He detected this, and added:

"If you do it, I'll give you a free vest."

He then produced a sample vest. It was one of those blue, fleece things similar to something you'd find at REI or Lands End, except it had our company logo on it.

"It looks a little large," was my first response.
"We've got all sizes. What size do you want?"
"Medium," I said, assuming that, like most corporate clothing swag, the only available sizes were Large and Extra Large.
"No problem. So I'll tell Julie to set up your plane tickets," he said.

I then realized, to my annoyance, that my acceptance of the vest meant that I had agreed to do the favor. Those sales people are rather tricky.

Fortunately, the actual client in this case was Nintendo. More specifically, Nintendo's offices in the US, also known as Nintendo of America, which is currently located in Redmond, Seattle (but possibly moving in the near future).

I remember being somewhat disappointed with the actual Nintendo office building. It was a fairly non-descript white 4-or-so story building with the Nintendo logo. It was nestled in the middle of a business district in not-so-exciting Redmond. You could probably drive by it and not even realize it was Nintendo.

When we entered the building, I was not greeted by an underpaid teenager dressed in a Mario costume. Instead, I was greeted by a stark white entry room with a surly looking security guard behind what appeared to be bullet-proof glass. We went through the usual song-and-dance of signing papers indicating that we would never tell anyone about our visit, etc., given visitor badges, and then ushered in by a second security guard.

The Sales guy at this point decided to ditch me to hang out with more entertaining people, so I was instructed to follow the guard to the meeting room where I'd be doing the presentation. As I followed the guard, I noticed several things:

  1. The guard was actually armed with a large handgun
  2. The interior offices were just as non-descript as the exterior. Mostly beige cubicles, with the occasional Mario-themed decoration on a per-cubicle basis.
  3. At the intersections of pseudo-hallways between blocks of cubicles, there were these strange faux street signs. I looked closer and noticed that they displayed Nintendo-themed street names, like "Mario Way", or "Peach Alley". I'm making those up, by the way.

When we got to a certain point, I was handed off to another armed security guard. We clearly had passed through some sort of internal check point. I'm not sure if I remembered to save. We finally got to the meeting room, where I sat, laptop at the ready, for about 10 minutes until three (count-em!) Nintendo employees showed up. I gave my roughly one hour long presentation, was thanked, and then escorted back to the outside world by more armed escorts.

I've learned since this visit many years ago that the Nintendo offices actually have a separate "visitor" section which is a little more lively. You can read more about it here. Suffice to say, I did not get to see this section at all.

After we were done, I learned that I also needed to give a last-minute presentation at Digipen Institute (which was practically next door). The sales guy was lucky I was feeling generous that day. The Digipen presentation (fodder, perhaps, for another blog entry in the future) went well enough, but left me feeling rather drained as we drove back to the airport.

Back in the San Francisco bay area, when I got back to my desk the next morning, there was a blue vest on my chair. It was, of course, size Large. I gave it to my Dad, who tells me it's very comfortable.